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.: May 8, 2007.: June 29, 2007.: August 1, 2007, Mode(s), ( only) Tony Hawk's Downhill Jam is a video game in the series. The game was a launch title for 's, and is also available for the,. The game was a timed Nintendo, before it was ported to the PlayStation 2. The game is named after the level 'Downhill Jam' from, and accompanies the release of, which is conversely available on non-Nintendo consoles and the. As a departure from 's Tony Hawk games, Downhill Jam emphasizes gaining speed and racing opponents, as well as competing for high scores and completing goals.
This is the only racing title in the series. Contents. Wii version The version of Downhill Jam for Wii was developed by, developer of and the game adaptation of.
This version is played with the held sideways, and players tilt it left or right to steer their character down the track. As in older Tony Hawk's games, there are game modes for high scores and completing goals, but a high-speed racing mode forms the crux of the game. Tricks are used in part to reach secret and alternate routes, although revert and manual tricks are absent.
This formula is similar to that used in the series of snowboarding games. The Wii version features a multiplayer mode with four players competing head-to-head in splitscreen. While online play was announced within early development, it was not included in the final version of the game. Downhill Challenge The version of Downhill Jam features a single player mode called 'Downhill Challenge'.
The story to this is who puts on an event where Hawk and friends tour around the world to compete in a series of downhill skating competitions such as:, ', 'Steal The Head', and 'Elimirace'. Story mode In its story, the player recruits skaters into 's skate crew and battle a rival crew run by Antonio Segul (a reference to Tony Hawk, being a bird's name, and ), an 'old school' skater trapped in the 80s. To recruit the skaters, they must beat various challenges before challenging that particular skater to one of 3 events to earn a medal, and the skater him/herself. The story of the DS version can be treated as a sequel to, as the skatepark featured in Downhill Jam's opening and closing cutscenes is American Sk8land, the decrepit skatepark from American Sk8land. DS version The Nintendo DS version was developed by, who gained much experience with the by adapting almost every previous version for as well as for Nintendo DS.
The Nintendo DS version takes full advantage of the handheld's processing power to utilize 3-D graphics, and is often cited as one of the most exceptional DS games to employ three-dimensional, high-polygon graphics. The Nintendo DS version has six tracks, each four times larger than a typical level from. The DS version has a similar character set to the Wii version, as well as the ability to create a character and customize his or her appearance, stats, and special tricks.
The Nintendo DS version maintains a traditional Tony Hawk control scheme, and much of the same trick set from Sk8land. However, flip tricks can now be held like grab tricks, reverts are eliminated, and the bert slide has been optimized for downhill racing. Additionally a combo buffer has been implemented. When a combo is broken, the player 3 seconds (a buffer) to start a trick again and save the combo. The player is allowed 20 buffers per combo, making the maximum score of 100 million points per combo still difficult to obtain. This version supports online multiplayer, but it is no longer available because the servers were.
Reception The reception has been mixed/moderate. The DS version is the most well-received one among the three, followed by the Wii version and the PlayStation 2 version according to.
A few years back, Activision denied Tony Hawk’s pitch to re-release the first four Pro Skater games in an HD package. “They knew better than I did that they didn’t have time to develop it in short of a year, that it wasn’t the right time,” Hawk told IGN. Holding off worked out for the better, he explained. It opened up new opportunities. “Now we can do it as digital content and make it that much less expensive,” he said.
“We’re releasing this game for $15, which is totally unheard of for a big franchise game.” More importantly, he sees Tony Hawk’s Pro Skater HD as more than a sloppy cash-in on nostalgia. “The dream for me is to release this as the base line for other best-of levels,” said Hawk, “but mostly so we can set a foundation and release new stuff.” Hawk knows all to well that “the skate genre is almost nonexistent” these days. What better time to bring it back, and in what better form than the one that started it all? You need for downloading.torrent files.